11 May, 2008

Malcolm's Revenge supported as of today

Wee! I implemented the album and helium mode of Malcolm's Revenge today, thus Malcolm's Revenge is fully supported now by ScummVM. So I added a news item and a forum post today. I hope this time there will be some people reporting bugs and submitting screenshots. Last time, when Hand of Fate was announced, sadly just a few people reported bugs, and those even reported them before I announced support for Hand of Fate, but maybe I should be happy and take it as there were not much bugs :-).

Funnily as Eugene pointed out in IRC, he wrote a blog entry about Kyrandia yesterday. Another funny thing is that olhoh still did not catch up any of my Malcolm's Revenge related commits as of today. There is only one commit shown up there related to Malcolm's Revenge, but that one was not related to any real work on it.

05 May, 2008

Malcolm's Revenge soon fully supported

A month ago we announced support for Hand of Fate by ScummVM, and now I am nearly finished with Malcolm's Revenge support. I implemented the GUI of the game today, so all what is missing is support for Malcolm's family album, which is pretty worthless in the game. It is just there as a thing you can look at, if you got no clue what to do and want to have some fun. Sadly support for it will be not as easy as I hoped. It uses quite ugly (namely fully hardcoded...) ways of handling animations etc. I hope I will come around to implement it this weekend. After it the game is fully supported, which is quite nice since then all Kyrandia games are supported by ScummVM. Oh well just half the truth, Legend of Kyrandia Amiga is still not supported, but well... maybe I will get fonts and palettes working correctly there one day.

03 May, 2008

Welcome

Welcome out there to my new shiny little blog. Seems like these days you need to have a blog, so I had to start one too ;-) (yeah I know stupid bandwagon effect).

What is it about?

Yeah I know you would ask! Well it will be mostly dealing with the things I come across in every day life, which could be partically everything from books over to politics over to the free software projcets I work on. I will focus on the latter though, since that is probably most interesting. Ah I forgot to mention the only project I currently work actively on is ScummVM.

So read you soon (or not so soon, depending on how often I will update this blog).